As that work dried up, he joined SGI in 1991 helping graphics programmers work with Iris GL (OpenGL's predecessor). Combining his love of science, mathematics, and video games, his first graphics programs were for visualizing molecules.Īfter a somewhat tumultuous college career, Dave went on to do more work on SGI machines doing flight simulation and user-interface design. Things started to get interesting at the University of Delaware in 1988, where he got to work on his (well, his employer's) first Silicon Graphics Computer Systems ("SGI" to those how know and loved them) machine (a 4D/220GTX running at 25MHz). Dave Shreiner started his graphics career hacking on a Commodore 64 back in 1981 (a mere 15 years after his birth, but computers weren't prevalent in Etters, Pennsylvania at that time).
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